Raising a Family
A downloadable characters
The result of the final project for my master’s degree in 3D Game Art. I sculpted my DnD characters: a grandmotherly necromancer and the skeleton familiar she dotes upon. Game-ready (~136k verts total) and rendered in Unreal Engine 5.
I took them through most stages of the game art pipeline: invented their designs, created the clothing in Marvelous Designer, sculpted face/body/accessories in ZBrush, did basic rigging/posing, retopology, and UVs in Maya, textured in Substance Painter, lit and rendered in UE5.
The elements that were not scratch-made are the skeleton base mesh, which is a wonderful freebie by Fabricio Works on Artstation, and the environment, which I assembled with modular pieces from Megascans (shown in screenshots but not included in download).
More renders along with a full breakdown (with WIP) are available over on my Artstation.
Status | Released |
Category | Assets |
Author | Enayla |
Tags | 3D, Characters, Dungeons & Dragons, Unreal Engine |
Leave a comment
Log in with itch.io to leave a comment.